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3D-Coat is a voxel sculpting software developed by Ukraine-based Pilgway that aims to make sculpting possible without topological constraints while providing a comprehensive toolset for UV mapping, texture mapping, and reconstruction. The software supports CUDA acceleration provided by NVIDIA GPU cards. You can use the 3DConnexion Astronaut Console and pressure-sensitive tablets like Wacom. 3D-Coat is being developed as cross-platform software for 32-bit and 64-bit Windows, Apple OSX, and Linux, and currently supports 8 different languages, which can be a plus for non-English speakers.

The revised version is the third major installment of the show, with features that bring it closer to a wider professional audience, away from the corner of niche shows. Of the images that accompany this article, only the models explicitly indicate it was created in 100% 3D. -Coat. All models are made by Ole and Sami Sorjonen. When starting 3D-Coat, the user was greeted with a gray user interface with a menu with several options, which helps a lot when taking the first steps in the application, since some panels and tools are full of options and their purpose may not be immediately obvious.

There are different workspace modes, called “rooms”, to handle different tasks: Paint, Sculpt, Retopo, UV, Voxels, and Render. The program is mainly divided into two logical parts: “rooms” for painting, sculpting and UV (for working with networks) and “rooms” for Voxels and Retopo (for working with voxel models of employees). In the case of the Retopo room, the voxel models appear there as a reference grid, on which you can use a template to build new geometry. Finally, the Render Room displays grid and voxel models. 3D-Coat facade, Voxels Room on display. Ole Sorjonen’s model, was created entirely in 3D-Coat.

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The different workspace modes can be accessed through the tabs at the top of the 3D-Coat window. Pressing the Mode tab changes the user interface with a single mouse click, similar to Maya or Soft Image. At first, it is difficult to know how to do certain things. For example, if you want to import a high-resolution network and start resampling it, it’s not immediately clear how to do this. When you click the buttons to access the different modes, the model appears in certain rooms and not in others depending on its type (voxel model or low-resolution polygon grid). When you overcome this UI anomaly, the interface allows you to quickly handle multiple tasks.

3DCoat is the only app that can transfer your 3D design from a digital block or clay to a fully textured, organic, or solid model. It can be learned at over 300 colleges and universities around the world. 3DCoat is a powerful software application for creating 3D models. 3DCoat is a state-of-the-art software application that can perform multiple tasks within the asset creation process. While other applications in this market segment may be limited to one task, such as digital sculpting or fabric painting, 3DCoat is capable of doing them all.

These include sculpting and retinography, UV editing, PBR texture coating, rendering, and UV editing. It may also be called 3D texture compositing software, 3D texture drawing software, 3D carving software, retopology software, UV mapping software, and 3D rendering tool. 3DCoat eliminates the need for multiple specialized software titles.

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  • Originally published on April 12, 2021. Scroll down for commercial launch news.

Railway has released 3DCoat 2021 as an open free trial. The long-awaited update to voxel sculpting, retinology, and 3D drawing, revised app UI, brush engine, and viewport rendering.

There are also completely new rooms within the interface for splitting tools and roughing out low-poly models, a new node editor for shaders and post effects, and a new curve-based Smart Retopo system.

  • 3DCoat 5.0 under the old numbering, previously known as 3DCoat 2020

Biggest software update since 2019 3DCoat 4.9 – Under the old numbering system, it was supposed to be version 5.0 – 3DCoat 2021 has been in development for some time.

It was originally scheduled to ship late last year, which is why some of the demo videos below refer to it as 3DCoat 2020, but the release was delayed several times.

  • The more configurable user interface, including the option to add fully custom “rooms”

The 2021 release overhauls the 3DCoat interface, though the major changes are mostly under the hood.

It doesn’t radically change the look and feel of the UI, which drew some criticism in the release thread on the 3DCoat forum, where users called for further standardization of icons and simplification of menus.

It does, however, make the UI more customizable, with the option to add custom workspaces or even entire rooms, and new options for layering and color-coding objects.

  • New chambers for polishing and roughening tools on models with a low poly base for sculpting

There are also two new front-end prefab rooms: one for kitbashing, as shown in the video at the top of the story, and one for low-sweat modeling, as shown in the video above.

KitBash Room allows users to quickly remove entire assets or scenes with a new joint tool to place assets from a library of pre-made hard surface parts such as walls, stairs, pipes, and gears.

A separate library of ready-to-use slide objects can be used to create linear shapes, such as fence posts or wires.

The modeling room is designed to have low polycarbonate assets which can then be subdivided and used as a sculpting base in the program’s sculpting room.

It contains a fairly standard set of polygon modeling tools, following an extrusion-based workflow for turning shapes or rotating along lines.

  • Brush engine and sculpting brush updates

3DCoat 2021 also overhauls the program’s sculpting tools, with a new brush engine that allows you to customize brushes more extensively, even adding modifiers to them.

There are also new brushes for smoothing or sharpening the surface details of sculpts (the Sharpen brush is shown in the video above), and updates to many of the existing brushes.

The online release notes don’t provide a complete list, but you can see many of the changes made to individual brushes in the demo videos on the 3DCoat YouTube channel.

Additionally, the curves toolset and sculpt layer system introduced in 3DCoat 4.9 are being carried over from the beta version.


  • Sculpt a voxel without topological constraints
  • Complex logical operations with sharp edges
  • Dozens of fast and smooth sculpting brushes
  • Adapt with Live Tile
  • Drawing Approach Microvertex, By Pixel or Ptex
  • Real-time virtual view-based viewport with HDRL
  • Smart materials with easy configuration options
  • Texture size up to 16K


  • The retina flag is one of the best features of 3D Coat. I am often given less-than-beautiful reticle models and need to rebuild them. There’s nothing quite as fun as rethinking 3D Coat. He’s also a great baker.


  • 3D Coat workflow is not intuitive. It’s a bit difficult to learn and takes time and patience to get around it. But if you’re willing to stick with it, it’s totally helpful.

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What’s new:

Almost all Voxel Shaders now support PBR. Each shade has a rich set of parameters, including different textures, SSS settings, gloss, metallic, inner diameter, and bump. There is very good real-time cavitation and bulge support. All PBR shaders (except the pseudo-SSS effect) are stored entirely in the paint room.\There are also PicMat-s, but they are not guaranteed to bake correctly, so use them only in the middle stage.

System requirements:

  • It can run on Microsoft Windows XP, VISTA, 7, 8, 8.1, and 10.
  • It can also run on Mac OS and Linux operating systems.
  • Minimum 2.0 GHz processor required.
  • 512MB of RAM must be required.
  • It can only work on 32 and 64-bits.
  • At least 200 MB Disk must be needed.

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